﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class GuideMeshData : ScriptableObject
{
    public List<Triangle> mTriangleList;
    public GuideMeshData(List<Triangle> tTriangleList)
    {
        mTriangleList = tTriangleList;
    }
}
